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- Designed game quests.
- Designed and implemented holiday events and economy.
- Re-designed 30-minute long tutorial session which boosted 30-minute retention by 22%.
- Created tools using script languages to facilitate design team’s routine work.
The first commercial product that I participated in was Tianxia 3, an MMORPG. I was assigned the job of designing and implementing an online in-game event, which consists of building a series of mini-games, dungeons, and rewards. 
The success of my work would have a direct impact on the game’s revenue. I planned the virtual economy mechanism of the event, working to strike the right balance between providing players with the best gaming experience and generating the most revenue for the company.
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