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Tasks Overview
- Design multiple features and systems for the game, including short term and long term design plans.
- Create prototypes for feature designs and iterate upon them.
- Train new content designers and balance the workload between team members.
- Program tools to boost the efficiency of content designers, pushing the content lead time from 1-2 days to 1 week.
- Create store packs as live contents.
- Create prototypes for feature designs and iterate upon them.
- Train new content designers and balance the workload between team members.
- Program tools to boost the efficiency of content designers, pushing the content lead time from 1-2 days to 1 week.
- Create store packs as live contents.